After a fourth failed attempt at completely rewriting Psyia, I am officially calling it quits. It sucks, but I've failed to turn the initial creative experiment of GPU Cubes, built... read more →
So it's happening! Writing that post about Psyia a few months ago has turned out to be very helpful - it forced me to crystallize my feelings about the project,... read more →
As I looked at the list of posts I knew I'd need to write if I wanted to bring my blog up to date with my work, I knew that... read more →
Hey guys, It's been really negligent of me to not be posting here. Somehow social media and the internet of sharing never really resonated with me, which is a problem... read more →
"Fortnightly" is really turning into "Monthly". To be fair though, I haven't really been doing a great deal this past month. I was asked to give a demo of some... read more →
Fortnightly ish. I may have missed one. It's been a decent month! I've been insanely busy at work so haven't had much time for coding until this long weekend, but... read more →
So I'm calling it - LineCircles is, for now 'finished'. There are only a few new things in this version: Camera Modes are the main one. What used to be... read more →
Hi everybody! I've been pretty negligent so far through Summer - this is my first post since late November - sorry about that! While I've definitely not been working as... read more →
It's been an absolutely crazy couple of weeks at work so I haven't had much time to work on my personal projects. I have been doing bits and pieces though.... read more →
Hi all, Super quick post, this isn't a tremendous update. LineCircles v1.1 is now finished, bringing a few really nice additions: You can now move around and zoom in/out with... read more →